I’m putting this first because I don’t want people to miss it
I cleaned up how the client saves the cache and client preferences on your computer
I recommend clearing your old cache via the launcher to remove any unneeded files and save space
With these changes comes some fantastic news, after many hours of wading through the weeds that is the 718 client have found a way to save your last used username on the client, meaning when you load the client up, it will remember the last username you logged in with
The client is extremely limited, so if you have suggestions for this system, it’s probably not possible. I’ve done just about all I can with it.
It is enabled by default but can be disabled with the client console command ~toggleusernamesaving
I’ve also added password saving to the client, but this is disabled by default
I would caution against using this feature unless you’re sure no one else has access or will have access to your computer, as though the username and password are encrypted locally, it’s reversible, and anyone on your computer can log on to your account
It can be enabled by using the console command ~togglepasswordsaving
Preferences are saved per client cache, meaning the first client you open will load one username, the second client you open will load a second username, etc
Meaning if you use multiple accounts, it’ll remember the names in the order you logged into them, so as long as you always log in in that order, you’ll never have to type a username again
In other news, Enjin has made the announcement that it will be completely shutting down in April of this year, meaning BlissScape’s website and forums will be taken with it in just a few months
As many of you know, I’ve already been working on the side to create a new website for BlissScape; that’s where the improvements to the Highscores and the improvements to player saving came from
I planned on slowly working on this website over the next year or so to eventually transition 100% to a hand-built website
The news that Enjin is shutting down means I need to work on this website full-time to get it finished in time in order to prevent any loss of functionality for the server
I’ve already been working on the next content update, Clue Update II; however, that is now a much lower priority
I want to be transparent with this as there will likely be another break in content updates after this update (Thankfully, it’s a big one!)
I and the rest of staff will be taking as much content off the Enjin website as we can before it closes, including forum posts, news posts, and user-data
If you want to save any of your own data, I recommend you do so ASAP!
The donation shop will stay up and running until I roll out a new one, but I recommend anyone who is a current Subscriber to cancel their subscription, as I will be moving the Subscriber tiers to Discord’s subscription system in the near future, and I am unsure if they will cancel automatically when Enjin closes down
If you have any questions about any of this, feel free to reach out to the rest of staff or me!
Additions
A new NPC has started standing around the home area; the Goblin Tinkerer
This NPC can teach you how to combine certain ‘trinkets’ together
Trinkets, meaning the items that pick up/destroy/modify NPC drops like the Bonecrusher, Charming imp, Herbicide, etc.
Only certain combinations of these items can be combined together. Once they’re combined, the single item will have the abilities of both of the source items
There’s an additional option on all trinkets to disable them, even while they’re in your inventory, so you can decide which trinkets you want active even when they’re combined
The Goblin Tinkerer will help you figure out which trinkets can be combined by using them on him
These ‘Tier II’ trinkets may even be able to be combined with each other, but you’ll have to talk to the Tinkerer for more information
After you learn how to craft them, you can combine and separate them as many times as you’d like
The Ectoplasmator has been added to the Reaper shop at a cost of 300 Reaper points
This item will grant Prayer experience when killing spectral enemies
It does not need to be charged
Only the player who would get the drop will gain prayer XP, even if the creature does not normally drop anything
The Revenant dragon and dark beast will grant 72 base prayer XP
Barrows brothers and medium-sized Revenants will grant 30 Prayer xp
Aberrant spectres, spiritual creatures, and small Revenants will grant 15 Prayer xp
All other ghosts, shades, ghasts, banshees, shadow warriors, etc., will grant 4.5 Prayer xp
The Ash Sanctifier has been added to the Prestige shop for 300 Prestige points
Like the Bonecrusher, but for ashes, it will automatically scatter the ashes dropped from enemies you’ve killed
You may configure which ashes it will scatter and which will be left on the ground
It will also scatter standard ashes for a small amount of prayer experience, despite not normally being scatterable
Wearing the Master prayer cape will double the experience normally gained from scattering
This also applies to scattering by hand now
Added a Slayer Beacon to the Slayer rewards shop for 1500 Slayer points
This item will force whatever your current Slayer task is to be aggressive toward you
This applies even if the monster isn’t normally aggressive, like Dust devils or Abyssal demons
It will also overwrite the aggression timer, meaning it will last your whole Slayer task, meaning you won’t have to leave and re-enter the area for the monsters to become aggressive again
You can configure it to only work in single-combat areas if you’d prefer not to be piled by all nearby enemies
After your task is completed, normal aggression rules apply
These new trinkets, plus all the trinkets already in the game, can now be worn in the Aura slot (Rebranded as the trinket slot)
The trinkets will work both in your inventory and in this slot
Learning to combine trinkets is a hard achievement (except for skillers)
Learning to combine all trinkets is a comp (t) requirement
Learning to combine tier 1 trinkets is a skiller comp (t) requirement
The log balance shortcut in north Ardougne now works
Vote message announcements such as progress announcements and vote party announcements will now include the player name who voted. Share your appreciation!
The first option on hunter traps is now “Reset” which will pick up the old trap, whether it has something in it or not, and place down a new trap where the old one was.
Elf warriors now have their attack animations
You can now charge partially charged Amulets of glory
An uncharged or partially charged glory in your Amulet slot will also be charged
Trimmed amulets of glory can also now be recharged
You can also now use a Geyser titan to charge your glories; it does not have to be your own familiar
There is now a 1/1000 chance to receive an Amulet of eternal glory while recharging your untrimmed glories
The Amulet of eternal glory has unlimited uses and never needs to be recharged
It is tradeable
There’s a news announcement when someone receives this
Added a confirmation dialogue when using the “Buy-all” option inside shops
The house teleport in the normal spellbook at the House teleport tab now function
The Watchtower teleport tab now functions
The Bull roarer from the Dominion tower can now be used to teleport you to the Kharazi Jungle
Spawning a pet from the pet interface while you already have a pet out will automatically pick up your old pet and drop your new one
You still must dismiss a familiar before summoning a pet
Barrows rewards will now be put into the Rewards chest interface (Similar to QBD and the Noxious Demon) and can be banked/discarded or put in your inventory from the interface
Closing the interface will not automatically put your rewards in your inventory; make sure to take them if you want them! Leaving the area will remove whatever is left in the chest
You can re-open the interface with whatever rewards are left in it by searching the chest again; the rewards won’t be removed unless you leave the area
Adjustments
Over the last several weeks, I have been slowly adjusting the server via hotfixes. This includes minor things like changing a few NPC stats and some major things like changing how NPC aggression works
I will be continuing to change things on the fly until I feel the combat rework is in a really good spot. Please continue to send in your feedback as I make changes!
The Noxious Scythe has had more tiles added to its multi-target attack
This should help with some larger NPCs only getting hit twice when they could be hit three times
It also has a slight bias towards the right, as that’s where the swing starts
It still has a maximum of 3 hits per swing on one or multiple NPCs
The strength bonus has been reduced slightly to account for its higher range
It’s still best-in-slot for larger enemies
Added a ‘Check’ option to both Slayer helms, which will tell you your current task just like the enchanted gem
It can also be used while equipped
Magic Projectiles should now line up more with when the hit actually lands
Boss monsters will now reset their HP and kill time if no one has attacked them in 5 minutes
This is to prevent hour+ long group kill times from people tagging the boss and not finishing the kill until someone else comes along
The Living Rock Patriarch’s falling rock attack will now stun you for a couple of seconds if you don’t move out of the way
Ranged Tzhaar-Xils now use their range attack
Tzhaar-Mej now use their magic attack
Jade roots no longer cause collision and now stop moving if no player is in the area
Reduced the magic defense on Glacors and Ice Strykewyrms
Reduced Nex’s accuracy slightly
Removed the Ghostly Robes slot from the Magic Wardrobe, as they are now stored in the Toy box in the POH costume room
The wooden spoon from the Dominion tower can now be stored in the POH weapon rack
The Third-age mage hat can now be stored alongside the robes in the Magic wardrobe
Players and NPCs are now processed in a random order rather than using PID and NID
This will, for example, prevent the highest PID player from being targeted first by all NPCs in an area
When teleporting into your house, the end teleport animation will now play after your house loads
Bug Fixes
Grifolapines now properly require 88 Slayer to kill and gain as a task
The hint arrow on Animated Armors in the Warriors Guild will now properly be removed when the armor is defeated
Removed an extra space in the game-message when completing clue scrolls
Coifs no longer hide your chin when they shouldn’t
The weapons rack inside the POH Combat ring now works properly again
Combat familiars will now use their correct attack style/styles
Fire spirits will no longer bypass the sealed clue limit
Fixed the Abyssal Vine whip special attack hitting too many targets and hitting too hard
The Dominion medallions now apply their boosts correctly
The Fight Kiln, Fight Caves, and QBD kill timers now properly get set if you’ve never had a record before
The ::kc list will no longer show a time of 0:00 if you haven’t set a record for the boss yet
The Cure Me/Cure Group spells now cure disease
Jade roots in the Jadinko lair will no longer hide a cannon or other objects placed down
Bind/Snare/Entangle now work again
You can no longer walk through the pillars at the Blood Altar
Several NPCs that had their stats reset when changing forms when they shouldn’t, such as Wyrms, the QBD or Kalphite Queen now won’t.
Fixed a few typos in a few Clue steps
The Shop interface will now properly save your buy/sell option setting on close, preventing the interface from becoming confused about which tab you’re on
Fixed a typo in the banker dialogue
Removed an out-of-bounds Hill giant spawn
The Frog mask from the cosmetic shop can now properly be stored in the POH costume box
When banking with a banker behind a bank booth, you will now path directly to the bank booth no matter where you start from
You can no longer build an Oubliette above the dungeon level
Fixed the server thinking the Control key is permanently held down if you’re holding it down while losing focus of the client
Fixed a bug where the spacebar hotkey for the skills dialogue would sometimes not properly reset when doing different skills, causing the hotkey to not work until you manually click first