BlissScape
Updates
Update Notes 1/26/23
Owner Tim posted on Jan 26th, 2023

Client Changes and Website announcement

  • I’m putting this first because I don’t want people to miss it
  • I cleaned up how the client saves the cache and client preferences on your computer
    • I recommend clearing your old cache via the launcher to remove any unneeded files and save space
    • With these changes comes some fantastic news, after many hours of wading through the weeds that is the 718 client have found a way to save your last used username on the client, meaning when you load the client up, it will remember the last username you logged in with
    • The client is extremely limited, so if you have suggestions for this system, it’s probably not possible. I’ve done just about all I can with it.
    • It is enabled by default but can be disabled with the client console command ~toggleusernamesaving
    • I’ve also added password saving to the client, but this is disabled by default
      • I would caution against using this feature unless you’re sure no one else has access or will have access to your computer, as though the username and password are encrypted locally, it’s reversible, and anyone on your computer can log on to your account
      • It can be enabled by using the console command ~togglepasswordsaving
    • Preferences are saved per client cache, meaning the first client you open will load one username, the second client you open will load a second username, etc
      • Meaning if you use multiple accounts, it’ll remember the names in the order you logged into them, so as long as you always log in in that order, you’ll never have to type a username again
  • In other news, Enjin has made the announcement that it will be completely shutting down in April of this year, meaning BlissScape’s website and forums will be taken with it in just a few months
    • As many of you know, I’ve already been working on the side to create a new website for BlissScape; that’s where the improvements to the Highscores and the improvements to player saving came from
    • I planned on slowly working on this website over the next year or so to eventually transition 100% to a hand-built website
    • The news that Enjin is shutting down means I need to work on this website full-time to get it finished in time in order to prevent any loss of functionality for the server
    • I’ve already been working on the next content update, Clue Update II; however, that is now a much lower priority
    • I want to be transparent with this as there will likely be another break in content updates after this update (Thankfully, it’s a big one!)
    • I and the rest of staff will be taking as much content off the Enjin website as we can before it closes, including forum posts, news posts, and user-data
    • If you want to save any of your own data, I recommend you do so ASAP!
    • The donation shop will stay up and running until I roll out a new one, but I recommend anyone who is a current Subscriber to cancel their subscription, as I will be moving the Subscriber tiers to Discord’s subscription system in the near future, and I am unsure if they will cancel automatically when Enjin closes down
    • If you have any questions about any of this, feel free to reach out to the rest of staff or me!



Additions

  • A new NPC has started standing around the home area; the Goblin Tinkerer
    • This NPC can teach you how to combine certain ‘trinkets’ together
    • Trinkets, meaning the items that pick up/destroy/modify NPC drops like the Bonecrusher, Charming imp, Herbicide, etc.
    • Only certain combinations of these items can be combined together. Once they’re combined, the single item will have the abilities of both of the source items
      • There’s an additional option on all trinkets to disable them, even while they’re in your inventory, so you can decide which trinkets you want active even when they’re combined
    • The Goblin Tinkerer will help you figure out which trinkets can be combined by using them on him
    • These ‘Tier II’ trinkets may even be able to be combined with each other, but you’ll have to talk to the Tinkerer for more information
    • After you learn how to craft them, you can combine and separate them as many times as you’d like
  • The Ectoplasmator has been added to the Reaper shop at a cost of 300 Reaper points
    • This item will grant Prayer experience when killing spectral enemies
    • It does not need to be charged 
    • Only the player who would get the drop will gain prayer XP, even if the creature does not normally drop anything
    • The Revenant dragon and dark beast will grant 72 base prayer XP
    • Barrows brothers and medium-sized Revenants will grant 30 Prayer xp
    • Aberrant spectres, spiritual creatures, and small Revenants will grant 15 Prayer xp
    • All other ghosts, shades, ghasts, banshees, shadow warriors, etc., will grant 4.5 Prayer xp
  • The Ash Sanctifier has been added to the Prestige shop for 300 Prestige points
    • Like the Bonecrusher, but for ashes, it will automatically scatter the ashes dropped from enemies you’ve killed
    • You may configure which ashes it will scatter and which will be left on the ground
    • It will also scatter standard ashes for a small amount of prayer experience, despite not normally being scatterable
    • Wearing the Master prayer cape will double the experience normally gained from scattering
      • This also applies to scattering by hand now
  • Added a Slayer Beacon to the Slayer rewards shop for 1500 Slayer points
    • This item will force whatever your current Slayer task is to be aggressive toward you
    • This applies even if the monster isn’t normally aggressive, like Dust devils or Abyssal demons
    • It will also overwrite the aggression timer, meaning it will last your whole Slayer task, meaning you won’t have to leave and re-enter the area for the monsters to become aggressive again
    • You can configure it to only work in single-combat areas if you’d prefer not to be piled by all nearby enemies
    • After your task is completed, normal aggression rules apply
  • These new trinkets, plus all the trinkets already in the game, can now be worn in the Aura slot (Rebranded as the trinket slot)
    • The trinkets will work both in your inventory and in this slot
  • Learning to combine trinkets is a hard achievement (except for skillers)
  • Learning to combine all trinkets is a comp (t) requirement
    • Learning to combine tier 1 trinkets is a skiller comp (t) requirement
  • The log balance shortcut in north Ardougne now works
  • Vote message announcements such as progress announcements and vote party announcements will now include the player name who voted. Share your appreciation!
  • The first option on hunter traps is now “Reset” which will pick up the old trap, whether it has something in it or not, and place down a new trap where the old one was.
  • Elf warriors now have their attack animations
  • You can now charge partially charged Amulets of glory
  • An uncharged or partially charged glory in your Amulet slot will also be charged
  • Trimmed amulets of glory can also now be recharged
  • You can also now use a Geyser titan to charge your glories; it does not have to be your own familiar
  • There is now a 1/1000 chance to receive an Amulet of eternal glory while recharging your untrimmed glories
    • The Amulet of eternal glory has unlimited uses and never needs to be recharged
    • It is tradeable
    • There’s a news announcement when someone receives this
  • Added a confirmation dialogue when using the “Buy-all” option inside shops
  • The house teleport in the normal spellbook at the House teleport tab now function
  • The Watchtower teleport tab now functions
  • The Bull roarer from the Dominion tower can now be used to teleport you to the Kharazi Jungle
  • Spawning a pet from the pet interface while you already have a pet out will automatically pick up your old pet and drop your new one
    • You still must dismiss a familiar before summoning a pet
  • Barrows rewards will now be put into the Rewards chest interface (Similar to QBD and the Noxious Demon) and can be banked/discarded or put in your inventory from the interface
    • Closing the interface will not automatically put your rewards in your inventory; make sure to take them if you want them! Leaving the area will remove whatever is left in the chest
    • You can re-open the interface with whatever rewards are left in it by searching the chest again; the rewards won’t be removed unless you leave the area



Adjustments

  • Over the last several weeks, I have been slowly adjusting the server via hotfixes. This includes minor things like changing a few NPC stats and some major things like changing how NPC aggression works
    • I will be continuing to change things on the fly until I feel the combat rework is in a really good spot. Please continue to send in your feedback as I make changes!
  • The Noxious Scythe has had more tiles added to its multi-target attack
    • This should help with some larger NPCs only getting hit twice when they could be hit three times
    • It also has a slight bias towards the right, as that’s where the swing starts
    • It still has a maximum of 3 hits per swing on one or multiple NPCs
    • The strength bonus has been reduced slightly to account for its higher range
    • It’s still best-in-slot for larger enemies
  • Added a ‘Check’ option to both Slayer helms, which will tell you your current task just like the enchanted gem
    • It can also be used while equipped
  • Magic Projectiles should now line up more with when the hit actually lands
  • Boss monsters will now reset their HP and kill time if no one has attacked them in 5 minutes
    • This is to prevent hour+ long group kill times from people tagging the boss and not finishing the kill until someone else comes along
  • The Living Rock Patriarch’s falling rock attack will now stun you for a couple of seconds if you don’t move out of the way
  • Ranged Tzhaar-Xils now use their range attack
  • Tzhaar-Mej now use their magic attack
  • Jade roots no longer cause collision and now stop moving if no player is in the area
  • Reduced the magic defense on Glacors and Ice Strykewyrms
  • Reduced Nex’s accuracy slightly
  • Removed the Ghostly Robes slot from the Magic Wardrobe, as they are now stored in the Toy box in the POH costume room
  • The wooden spoon from the Dominion tower can now be stored in the POH weapon rack
  • The Third-age mage hat can now be stored alongside the robes in the Magic wardrobe
  • Players and NPCs are now processed in a random order rather than using PID and NID
    • This will, for example, prevent the highest PID player from being targeted first by all NPCs in an area
  • When teleporting into your house, the end teleport animation will now play after your house loads

 

Bug Fixes

  • Grifolapines now properly require 88 Slayer to kill and gain as a task
  • The hint arrow on Animated Armors in the Warriors Guild will now properly be removed when the armor is defeated
  • Removed an extra space in the game-message when completing clue scrolls
  • Coifs no longer hide your chin when they shouldn’t
  • The weapons rack inside the POH Combat ring now works properly again
  • Combat familiars will now use their correct attack style/styles
  • Fire spirits will no longer bypass the sealed clue limit
  • Fixed the Abyssal Vine whip special attack hitting too many targets and hitting too hard
  • The Dominion medallions now apply their boosts correctly
  • The Fight Kiln, Fight Caves, and QBD kill timers now properly get set if you’ve never had a record before
  • The ::kc list will no longer show a time of 0:00 if you haven’t set a record for the boss yet
  • The Cure Me/Cure Group spells now cure disease
  • Jade roots in the Jadinko lair will no longer hide a cannon or other objects placed down
  • Bind/Snare/Entangle now work again
  • You can no longer walk through the pillars at the Blood Altar
  • Several NPCs that had their stats reset when changing forms when they shouldn’t, such as Wyrms, the QBD or Kalphite Queen now won’t.
  • Fixed a few typos in a few Clue steps
  • The Shop interface will now properly save your buy/sell option setting on close, preventing the interface from becoming confused about which tab you’re on
  • Fixed a typo in the banker dialogue
  • Removed an out-of-bounds Hill giant spawn
  • The Frog mask from the cosmetic shop can now properly be stored in the POH costume box
  • When banking with a banker behind a bank booth, you will now path directly to the bank booth no matter where you start from
  • You can no longer build an Oubliette above the dungeon level
  • Fixed the server thinking the Control key is permanently held down if you’re holding it down while losing focus of the client
  • Fixed a bug where the spacebar hotkey for the skills dialogue would sometimes not properly reset when doing different skills, causing the hotkey to not work until you manually click first
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