Update Notes 5/11/23 Post-Website Cleanup/Qol | |
Owner
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Now that the update is for the most part fully functioning I'm able to focus on in-game changes! I'll be working on the new Forums in the background over the next couple of months, but I want to get some content out on the server! Before the next major update, I wanted to get some bug fixes and QoL changes that have been piling up while I was working on the website, so enjoy!
I've started a poll in the polls section of the Discord vote on what you think the next major update should be!
Adjustments
Adjusted how inactive names work
Accounts will be considered inactive depending on their total level where 1 year is equivalent to 1,000 total level
This means if you have 2,500 total level your account will be considered inactive after 2 years and 6 months
If you have a total level of 250, you’d be considered inactive after 3 months.
It counts for prestiges, so up to 5000 total level would be 5 years
After 5 years all accounts are considered inactive
No account will be considered inactive before 2 months
Just like before, if your account is inactive and you sign into it, nothing happens; your account is no longer inactive
If someone takes your name during the inactive period, you’ll be given a placeholder name but can still log in with your original name (or email)
You’ll be able to select a new name easily with the ::getnewname command
This command is only for changing names if you have a placeholder name; normal name changes are handled on the website
If you accidentally steal your own name when trying to log in to your inactive account, you can have an admin remove that account so you can change your name back
The Noxious Scythe will now hit 3 times on NPCs size 3 and larger, 2 times on NPCs size 2, and once on NPCs size 1
However if one of the hits misses, it won’t do a check for the next one, meaning if the first hit misses, it won’t check the next two; if the second one misses it won’t check the third, etc.
I believe this is a much better balance
The first option on Gatestones and Group Gatestones has been changed to Drop.
Shift-clicking will switch it to Use
Combat Familiars will now be much faster to attack a target while you’re in combat.
Telling your Familiar to attack a target or telling your familiar to use a special attack on a target will no longer interrupt your current action such as combat
The Herbicide, Bonecrusher, and Ash Sanctifier now have the option (disabled by default) to destroy the noted versions of their respective items for no experience
This is just to help clear the area of junk drops
Sergeant Grimspike’s shark drop is now unnoted and ranges from 2-3 sharks
Made it so Cyrisus’s protection shield will wait until he’s finished his last action before activating so it doesn’t get interrupted. There’s still plenty of time before the flame comes
Also gave him an animation when creating it
Dying while in the Noxious Demon instance with a full Death storage will now place any extra items outside the cave, rather than being lost inside the instance
Dying with a Beast of Burden in any instance or unreachable location will now drop the Beast of Burden items outside the instance/area the same as any of your items that Death couldn’t hold
After saving items with the Summoning Skillcape perk, any pouches that couldn’t fit in your inventory will now be dropped to the ground rather than being lost.
Added some spiders to the island east of Yanille
The Mercenary's gloves from the Dungeoneering Reward shop now have 15 range attack.
Teleporting out of Pyramid Plunder will no longer force you outside
Bunny ears will no longer shrink your hairstyle
The low-level trolls at the Mountain camp now have animations
D&D Notifications will no longer show up on server restart
This is intended to remove any confusion of D&Ds respawning on server restart such as the LRP if it was still alive
“Lrp” and “rok” have been added to the aliases for the Teleport to Living Rock Caverns command
The “quit” command will now bring up the Leave-party dialogue inside of Dungeons
The pickaxe inside the rock in the Bulwark beast boss room is now grabbable
(h1) - (h5) skirts can now be stored alongside the rest of the armor inside the POH costume room
High-level Pest Portals now properly have 2500 life points and have been given a bit of defence
The god staves can now be stored in the weapons rack in the POH costume room
The god croziers have been moved to the weapon rack in the POH costume room since they’re technically weapons
Bug Fixes
Disconnecting in a Dungeon no longer removes your multi-combat state for the remainder of the Dungeon.
Fixed an issue where sometimes teleporting your house would return an error and not allow you to teleport
The new-look style ZGS and BGS now properly only require 50% special attack to use like their counterparts.
Fixed a typo with Dagannoth Sentinels
The Gilded 3rd Age kite shield is now tradable
Spam Clicking Fire spirits will no longer sometimes give double rewards
Logging in and rejoining your last used Guest clan will no longer bypass any of the clan settings, such as bans or no longer allowing guests to visit
Potentially fixed a rare bug that would cause items to disappear if your inventory was full when claiming items from your POS collection box
Priest gowns are now properly tradable
Barrows helms that were showing chins, that shouldn’t, now don’t.
Fixed an issue with Slayer Dialogue where the Wilderness Warning would get canceled so you couldn’t teleport via the dialogue.
The banker on Jatizso is now accessible.
Fixed an issue where jumping out of the way of an obstacle in The Brimhaven Arena didn’t properly cancel other actions, which could cause strange results
The middle ladders in The Grand Tree in the Tree Gnome Stronghold now work
Fixed several issues with the highscores after all the website changes, mainly a few errors if you click on certain players/bosses in certain situations
Opening a Player Owned Shop right after a trade will no longer leave the “Trade Modified” warning on the interface
Teclyn, the elf near the Farming patch in Lletya now properly shows up on the map
Teleporting out of the Barrows crypt while the screen is shaking into another area with a controller will no longer leave your screen shaking
Fixed a clue step hint for Rantz’s cave. It now properly says the cave is East of Feldip hills
Some Avianses that were using incorrect animations have been fixed
All Aviansee’s projectiles now come from the correct height
The Pirate hat and Camel mask can now properly be stored in the Costume box in the POH Costume room