BlissScape
BlissScape
Updates
Update Notes 04/10/25 - More Updated Interfaces
Owner Tim posted on Apr 10th, 2025

More Updated Interfaces

  • I’ve continued to upgrade interfaces on the server this update. These are the last major interface changes I wanted to make so next update I’ll be moving on to something else!

  • Collection Log

    • The collection log now has its own interface (You must use the collection log book - you can get one from the Records keeper at ::home)

    • You can now move between categories from within the interface

    • Items now show on the interface rather than just text, and are grayed out if you haven’t gotten it yet

    • The interface will tell you how many times you’ve killed/collected/looted the source and how many items you’ve collected

    • Many more items/sources have been added

    • Categories will turn green as you collect all the items

    • A chat box message for newly filled collection log slots can be toggled on in your gameplay ::settings

  • Player Owned Shops search

    • The Player Owned Shops Search interface has been updated with a new look and added functionality

    • It will now display the item icon as well as the name/price/seller in a much more readable format

    • There’s separate buttons to change your search, rather than relying on the same buttons the items get displayed

    • The interface will now list recent shops by default when opened

    • The "Search to Buy" and "Search to Sell" buttons both have right-click options to quickly search for an item or term

      • These can be configured with Menu Entry Swapper as a left-click if you have a preference

  • Player Owned Shops History

    • A new interface has been added to display your PoS history

    • This information has been tracked for a while so it will be up to date

    • It saves the last 50 transactions, both selling and buying

  • Status Icons

    • Status effects will no longer be displayed as text below the minimap, but as icons above the chat box similar to how it is in OSRS

    • They will display minutes and seconds, rather than just minutes

    • Due to this change, they now also work in fixed mode, though some other interfaces may obscure them

  • Player Owned House Costume Room Storage

    • The interfaces in the PoH Costume Room have been updated with a new look, and it's much more space-efficient

    • They now display the item icon as grayed out if you don’t have it stored, or normal if you do have it stored

    • There’s now a search option if you’re looking for a specific item (set)

  • Bank Preset Interface

    • The bank now includes buttons to interact with presets, including 3 swap-able buttons to load presets, and a button to create presets

    • This is in addition to the commands

    • Added a “Wear” option to items in your inventory while you’re in the bank interface

      • This can be customized with Menu Entry Swapper

Other Additions and Adjustments

  • OpenGL now works on Linux operating systems

  • The total level displayed in the skills tab will now include prestiges if you have “Show Prestiges In The Skills Menu” checked in your gameplay ::settings

  • Arhein’s general store is now open in Catherby

  • The Charter Ship Trader’s shop has been updated with new stock

  • Added '::wiki juju' as a command to the juju potions guide on the wiki

Bug Fixes

  • Fixed several glitches with interfaces in the Dominion tower not updating properly

  • Hunter NPCs will no longer lock a trap if they can’t path to it

  • Fixed the Ourania altar teleport location

  • Fixed a typo in a clue scroll step

  • Advisor Ghrim now properly tells you the correct total level requirement for Managing Miscellania

  • Using a bucket on an unfinished compost bin will no longer allow you to remove compost early

  • Fixed some incorrect examines on incomplete god books

  • Crocodiles now have their attack animations

  • The mummy from Pyramid Plunder now has its attack animations

Update Notes 03/27/25 - Updated Interfaces
Owner Tim posted on Mar 27th, 2025

Updated Interfaces

  • This update I’ve spent a lot of time updating some of the interfaces on the server

  • Drops interface

    • The drops interface has been completely redone, it’s much easier to read and even has item icons

    • Typing ::drops will open the interface, you can search for NPCs or items while in the interface

    • It will display all sources matching your search

    • ::drops (search) or typing ::drops after examining an NPC will automatically search for that NPC in the interface

    • ::whatdrops (search) will automatically search for sources of that item in the interface

  • Information Panel

    • The interface is now cleaner and more space-efficient

  • Achievements Tab

    • The interface is now cleaner and has buttons to switch to each tier of achievement without relying on commands

    • There’s also a button to open the Achievements details interface

  • Achievement Details Interface

    • It’s now cleaner and formatted correctly without any of the descriptions cut off

    • It’s now filtered based on the Achievement tier with buttons to swap to other tiers

  • Teleport Tab

    • The teleport tab has been redesigned with new buttons and some new areas

    • The buttons now have right-click options to teleport to each location, with the default left-click still opening the dialogue menu

    • This combined with Menu Entry Swapper allows you to select the default left, shift, etc. click options for the buttons to whatever you like

Other Additions and Adjustments

  • The Jar generator from Puro Puro now functions

  • Added “Varrock palace” to a clue step to better show its location

  • The entrance/exit to Gamer's Grotto now functions

  • The entrance/exit to Taverley Dungeon now functions

  • The ::farm command is no longer case-sensitive

  • You will now receive a message in the chatbox when you reach 25% respect milestones in the Artisan Workshop

  • Added a leprechaun to the Rimmington bush patch

  • Rometti has openend his Gnome robe shop in the Grand Tree

Bug Fixes

  • Fixed some incorrect information on the Trimmed Ranks descriptions regarding custom loot beams

  • You can no longer swing from the wrong side on the rope swings to the island west of Brimhaven

  • Strykewyrms can no longer push you via their burrow attack while you’re in the middle of teleporting

  • You can now properly use General Graardor’s Ourg bones at the Ectofuntus' bone grinder to make Ourg bonemeal

  • You can now properly load a preset involving a beast of burden when the beast of burden already has items in it, or if you don’t currently have a beast of burden summoned (The items will not be placed)

  • Loading a preset while holding a greegree will no longer get you stuck in monkey-mode

  • Fixed a typo when depositing ore in the Artisan Workshop

  • Fixed a typo when trying to add root pulp to a compost bin that isn’t full of plant matter or compost

  • Fixed a railing in Draynor manor that didn’t have collision

Update Notes 02/20/25 - Major Farming Rework
Owner Tim posted on Feb 20th, 2025

Major Farming Rework

  • Farming has been rewritten from the ground up. Farming still had some of the oldest code left on the server; code I wrote when I was still learning to program before the server was even released. It was well overdue for a rewrite

  • With the rewrite, many bugs have been fixed; animations are cleaner and Farming takes a significantly smaller load on the server’s resources.

  • With the new system, nothing was stopping me from adding ALL the farming patches. The new ones include Hops, Bushes, Calquat, Cactus, Mushrooms, Belladonna, and even Evil Turnip

  • Farming yield now works exactly like it did in real Runescape, using either the life system or a set yield

  • This does mean that the yield for some things like herbs is actually a bit lower than what you’re used to, but I’ve done a few things to compensate for that!

  • Trollheim herb patch and Jadinko Fruit tree patch

    • If you were unaware, the Super Donator Zone’s herb patch and Fruit tree patch were just these patches moved to a different location, which meant I couldn’t add them to their normal location

    • With the new system, I’ve implemented a way to update these patches dynamically, so I can add them back to their original locations, meaning there’s now an extra Herb and Fruit tree patch!

  • Ultracompost

    • Ultracompost is now craftable by adding Root pulp — made by grinding down tree roots — to supercompost buckets, or by adding ten to a compost bin filled with supercompost ingredients or supercompost. This saves you five root pulp

      • Higher tier tree roots offer more root pulp

        • Oak: 2

        • Willow: 3

        • Maple: 4

        • Yew: 5

        • Magic: 7

        • Spirit: 10

  • Bottomless Compost Bucket

    • The bottomless compost bucket can now be purchased from the Prestige Shop for 500 prestige points.

    • You can add compost, supercompost, or ultracompost to it

    • Each added bucket counts for two uses of the bottomless compost bucket

    • You are able to remove the buckets of compost again

    • The empty bottomless compost bucket can be traded to other players

    • You can fill up the bottomless compost bucket directly from a compost bin if the compost type matches

  • Farming command

    • You can now use the ::farming (::farm) command to teleport to various patches, rather than using the now rather cluttered skills dialogue

    • Typing ::farm (PatchType) will teleport you to the first of that patch type

    • Typing ::farm (PatchType) (IndexNumber) will teleport you to the location corresponding with the numbers in the skill dialogue (eg. ::farm herb 1 would take you to the Catherby herb patch)

    • Typing “::farm next” will teleport you to the next location of the last visited patch type

    • This means you can just simply type ::farm herb, then ::farm next until you’ve visited all the patches for your herb run

  • Timer notifications

    • You will now receive a message in your chat when your crops have finished growing

    • If you’re offline when they finish growing, you will receive the message when you log in

    • These can be toggled off for individual crop types in the ::settings panel, under “Timer Notification Settings”

Other Additions and Adjustments

  • When adding items to the custom loot beam settings, you can now specify if you want the loot beam to appear on noted and unnoted drops or just noted drops

  • Moved game-time titles into the Misc. Titles category and added titles up to 5 years of game-time

  • Added titles for dropping a total of 100b, 500b, and 1000b into the Well of Greed

  • Bork’s pet drop rate has been changed from 1/1000 to 1/600 (or 1/200, considering he rolls his drop table 3 times)

  • Bork will now spawn his legions as soon as his health drops below 66% rather than waiting for his next attack

  • Using a butler to make logs into planks at the sawmill will now apply the skill cape and master cape discounts

  • The Lava Flow Mine will no longer reset its position immediately if all players leave

  • If your group slayer task and personal slayer task are the same and your partner is not in the area, you will no longer receive the message that it won’t count towards your group task if it counts towards your personal task

  • Removed some incorrect drop tables for TzHaar-Mej and TzHaar-Xils that weren’t accessible

  • Managing Miscellania now requires 1500 total level for standard accounts. For skiller accounts it’s still 1000.

    • Leveling up many accounts for the purpose of abusing Managing Miscellania will now be considered as avoiding restrictions, and is therefore against the rules. Continuing to use accounts in this way will get the accounts disabled.

Bug Fixes

  • Fixed a situation where an UIM player could end up with two Ring of Kinships when retrieving their items from the Dungeoneering Tutor

  • Fixed a few instances where the Wizards’ tower was called the Wizard’s tower in some clue steps

  • When checking your exchanged impure essence amount at the Pure Energy Being, the amount is now properly formatted

  • Werewolves will no longer transform back to human before death when they’re being safespotted

  • Failed Common Jadinko traps will now properly force you to walk on top of them to reset them

  • Jogre bones will no longer say “You can’t wear that” when trying to burn them

  • The “Tropical Wagtail” option has been capitalized to match the other options in the hunter teleports dialogue

  • Fixed some Fire Giants in the Chaos tunnels that didn’t have their animations

  • Noted planks will now properly combine when converting noted logs at the sawmill operator

  • Fixed a typo when using the ::pets command

  • Cannons and other player-placed objects will no longer get copied to dynamic regions like instances

  • The Dark Energy Core spawned by the Corporeal beast now properly functions in an instance

  • You can now set up a cannon within a Corporeal beast instance

  • Fixed a null from the Giant Roc boss in Dominion Tower

  • Blood Reavers in a Nex instance are now properly aggressive

  • Juju potions will now leave empty Juju vials when finished

  • You can no longer summon familiars from inside the fight caves

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