Update Notes 2/1/24 - D&D Rebalancing, Slayer Rework, & Suggestions!
Owner Tim posted on Feb 1st, 2024

D&D Changes and Rebalancing

  • All D&Ds will now scale based on the number of players actively interacting with them.

    • The formula is 6 / (players + 2)

    • This means a solo player will count as 2 players or twice the speed, 4 players will count as 4 players or the same as it is now, but 6 players will only count as 4.5 players, 8 players will count as 4.8 players, 10 players will count as 5 players, and so on, after 10 players the difference in speed each player adds is very small

    • The goal with this scaling is so during non-peak hours one or two people can still crack that star open, or kill an evil tree (even an elder) but at peak times like double XP where there could be 20+ people on a sphere, it won’t be siphoned to nothing in a matter of minutes, and nearly everyone will have a chance to get their full reward

    • This system is dynamic, meaning if you stop mining, the other players will start doing more damage again, and if more players start mining, the damage per player will go back down

    • To be clear, the amount of damage dealt has nothing to do with the amount of stardust/logs/impure ess you receive, nor does it affect the amount of XP you gain; it only changes how long the D&D will survive for

  • Evil Trees

    • Normal and Oak Evil trees now require at least 30 woodcutting to start, rather than 1 and 15, respectively

    • The speed of chopping/burning all Evil trees is now based on level 30, and all trees have the same base speed, regardless of the level required to chop/burn it

      • Higher-level trees still have more health than lower-level trees, but the difference is smaller than it used to be

      • The base speed still changes based on the number of fires lit, but equally for all trees

    • Higher-level trees still give more XP per burn/chop, but the difference is smaller than it used to be

  • Shooting Stars

    • Size 1-4 stars have had their XP boosted slightly

    • The XP from being the first to find the star has been slightly reduced

    • There is now a 1/8000 dust chance to receive a Dragon pickaxe when exchanging stardust

      • Since Skiller Ironmen can now receive a Dragon pickaxe, it is now required to complete the “Gilded” elite achievement

      • If the achievement was already completed before the update with a Rune pickaxe, it does not need to be completed again

  • You can now ask the Records keeper at Home to tell you your D&D information

    • He will tell you your total, and daily exchanges for each D&D

Slayer Rework

  • Don’t let the word rework scare you; the way you train Slayer won’t be changing a ton.

  • On the backend, Slayer has been completely rewritten, when I wrote Slayer over 10 years ago (before I even thought I would even release the server) I was only just learning to program, thus the methods I used to save and load data, and how you interact with it was… less than optimal.

    • On the front end it should feel almost the same to you, except it’s much more efficient for the server to do Slayer now! Plus the code is nice and clean in case I need to interact with it in the future

  • Now that the code is clean, I can work on it and I have! Many Slayer tasks now have more than one teleport location, especially popular ones where you may run in to other players

    • When you get a Slayer task, depending on the Slayer master you got it from, it will default to a specific location if you teleport to your task directly (such as Kuradal defaulting to her dungeon); however, you can change this by typing ::slayer task (index) to teleport to a different location of your choosing

      • After you do this once, ::slayer task will take you to your last-used location until you complete your task

    • When not on a task you can use the ::slayer (monster) command like usual, it will default to the first location, but you can type a number to teleport to the other locations

      • A ton more locations have already been added, but if your favorite location from 2012 Runescape isn’t in there, let me know and I can add it

      • You can see how many locations a slayer monster has in ::slayer list

    • Keep in mind that every location isn’t meant to be 100% peak efficiency, the different locations are more to add variation and space if more than a couple of people want to do the same task at the same time

    • Several previous locations have had their spawns moved around to improve this as well

  • Many monsters that didn’t count towards Slayer tasks now do - mainly NPCs you’d never try and kill for the task, but the data was ripped from the main game

    • The Noxious Demon now counts as a Black Demon, and the Noxious Dragon now counts as a black dragon as well


Other Additions

  • You can now store pets inside your Player Owned House Pet house and they will appear whenever you enter your house.

    • You can store pets that are items, but you can also select pets from the ::pets interface you’d like to display in your house; you and others will be able to examine them to get their information like when they’re following you

    • You are still able to spawn your pet through the pets interface, even if you have them displayed in your PoH, but a second will not be shown while you have the pet out

  • Gelatinous Abominations now have their combat animations

  • Harpie bug swarms now have their combat animations

  • Waterfiends can now attack with Magic and Ranged

  • Several other minor NPCs now have combat animations

  • The XP boost from the possessed pickaxe in the Lava Flow Mine will now show in the status effect timers under “Other buffs”

  • You can now ask Advisor Ghrim to deposit your Miscellania rewards into your House bank instead of your standard bank

  • You can now enter the tunnels under Lumbridge

    • You can follow Kazgar through to the mines, where Nardok now sells a bone crossbow and bone bolts, as well as the other bone weapons

  • You can now exchange D&D items with their respective D&D pet, so you don’t need to wait for a completed D&D to turn in your rewards

    • You are able to do this on others’ D&D pets as well

  • The Peek-in option now works on the entrance to the Corporeal beast

  • There’s now a settings option to disable the warning when entering the Corporeal beast’s lair

  • White and Black flowers have been added to the mystery box drop table

  • The House command now has “poh” as an alias

  • You can now mine the obsidian wall in the south-east mine of the Tzhaar area to get Stone slabs, only used to build the Volcanic habitat inside your PoH

  • The Holy wrench now boosts Super Restore’s prayer restore percentage

  • The Holy wrench now boosts Prayer renewal by giving it a 10% chance to restore 2 prayer points each tick, restoring 550 points on average over 5 minutes instead of 500



  • D&D pets will now give the respective skill’s skillcape perk when you have it out, but only if you have also unlocked the respective skill’s skilling pet as well

  • Turning in more D&D items with the boost already active will now add to your boost time rather than overwriting it

  • Removed the options to shift-tab and collapse tab from the first tab in the bank since they aren’t usable for that tab

  • Equipping anything but a weapon will no longer reset your Autocast spell if you’re not currently wearing a magic weapon

  • Making coconut milk is now an action, meaning you don’t have to use each broken coconut on an empty vial

  • Ava’s devices (and range/comp cape) now have a 50% chance to save chinchompas when thrown

  • Strykewyrms can now be investigated at a distance if you’re using range or magic attacks

    • Note that you will consume ammo/runes to awaken it without dealing damage

    • This does not apply to the Noxious Wyrm


Bug Fixes

  • Fixed a bug where in certain circumstances, when collapsing a bank tab it could mess up empty bank placeholders

  • The Slippery fingers, Random freeze, and Random daze handicaps will no longer take effect if they send the warning before the fight is completed, but the boss is defeated before the effect is actually applied

  • The Lava Titan death animation has been corrected

  • Spirit Minotaur familiars’ primary attack is no longer glitchy

  • Fixed an issue where your Private chat mode and Friends chat mode could overwrite each other; they now work independently as they should.

  • The Antique Ring from the Crying Ghost room inside Dungeoneering dungeons is now tradeable and will no longer disappear if you log out while holding it

  • Fixed a bug where joining the Pest Control lander as it leaves would cause you to be left behind

  • The examine option when browsing another player’s Player Owned Shop now works again and there is now an examine option when browsing your own shop


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