Update Notes 12/05/23 - Fairy Rings, Status Effect Timers, and More QoL! | |
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Additions
Fairy Rings have been fully added
You do not need a Dramen staff or Lunar staff to use the Fairy rings
All locations are unlocked by default
You can use the interface, or you can type in a code via the dialogue box
You can also just search for an area’s name
Fairy rings have been added to the donator zone, super donator zone, and chill zone with their own codes.
Status effect timers have been added under the Minimap area
They are toggled off by default, but can be enabled in their own Settings category in ::settings
You can also toggle off messages like “Your antifire is about to expire” and “Your antifire has expired”
Rewrote how status effects work on the server, making it much more consistent
Statuses that will show up include buffs like Overload, Prayer renewal, Bonfire boost, skilling boosts from D&Ds, anti-poison/fire etc.
Some debuffs will also show up, such as teleblock, prayer block, as well as usage cooldowns for things like Vecna’s skull and Vengeance.
This, unfortunately, does not show up in Fixed mode as there’s not enough space.
Bank Preset Changes
You can now save Familiar Beast of Burdens in your bank presets
You must have the same familiar summoned when you load the preset for the items to be added to its inventory, you cannot mix-match different types of Beast of Burden familiars
Updated the create preset dialogue to be more streamlined
You can toggle on/off saving inventory, equipment, beast of burden, or bags/pouches individually
Bronze rank or higher players can now use the preset command without having to open the bank first
The command is still limited just as the bank command is, meaning you cannot use it in combat, or certain areas, and is time-limited depending on rank
It shared the same cooldown as the ::bank command, so loading a preset will mean you can’t ::bank for a limited time just as if you used the ::bank command
The command essentially does ::bank first for you
You can now ask your POH servant to collect their fee automatically if you have the money in your pouch or inventory
You can also toggle this in ::settings -> Gameplay Settings
You can now craft tiaras by having an unenchanted tiara in your inventory and using a talisman on its specific Runecrafting altar
You can also create an Omni-tiara by using an Omni-Talisman on the Air altar
XP Lamp interactions have been updated
The XP lamp interface will no longer reset the selection when re-opening it, meaning you can quickly click Confirm again without having to re-select the skill
This won’t persist through login sessions however
Added a “Rub-previous” option to all XP lamps; this will use the lamp on your last-used skill
This will persist through login sessions, but you must use it normally at least once after this update for it to apply
The skill selection will now display how much XP you’ll get taking into account prestiges
After using an XP lamp, there will now be a chat message with what skill you used it on, and how much experience you gained.
Ivy, which can be chopped, is now growing on the South wall of the Edgeville bank
When chopping Evil tree roots with the Inferno adze, there is now a ⅓ chance the adze will instantly create a fire on the tree where the root was
This consumes 3 kindling from your inventory
If you do not have 3 kindling the effect will not occur
You will still gain Firemaking experience for lighting the fire
There is now a 1/40 chance (at full exchange, 1/8000 logs) to receive a Dragon hatchet when collecting rewards from an Evil Tree
This chance is mainly for Ironman skillers to have a source of a Dragon hatchet
Adjustments
Altars inside Dungeoneering Dungeons will now restore your Run energy as well as your Prayer
Nomad, Pest Queen, and Eruni, Ayuni and Leeuni fights in the Dominion Tower now count for 3 kills in regards to refilling Dominion Tower gloves and Dreadnips
Decaying Avatar, Zenevivia, and Dagannoth Mother (Version 2) now count for 2 kills in regards to refilling Dominion Tower gloves and Dreadnips
The Dominion Tower Minigame spotlight weekend will now give both double dominion factor and double kill count for gloves, and dreadnips
Your Special Attack percentage will still be shown in the Combat Styles tab, even if you’re not holding a special weapon, the bar itself will not as to not confuse non-spec with spec weapons
Also added a setting in Gameplay Settings to enable messages in chat when your special attack restores to 50, and 100%
The “Your dreadnip has left” messages will now be shown after the Dreadnip’s death animation, rather than before, so you can summon a new one immediately when seeing the message
The Fires under the Noxious Demon, while he’s summoning a Flame portal, will now damage the player if they’re standing too close.
The Vecna skull now boosts magic higher to account for the combat rework changing how magic damage is calculated
Nomad’s defense has been reduced
The ::thieve and ::train commands will no longer give the Skills tab tip after your account has over 5 hours of gametime
Mining speed on Gem rocks has been reduced slightly
Forgotten Warrior’s armor defense has been reduced slightly
Gilded third-age armor’s color has been updated to better match standard gilded armor
The kite shield is now properly gilded when worn
Bug Fixes
Using the Dragon Scimitar special attack and other prayer-disabling sources will no longer disable non-protection prayers.
Skillers can now claim the Skiller’s scroll of solicitation from The BlissScape Guide again
Fixed some pathing issues with Hunter NPCs
Fixed an issue where Nex could potentially teleport out of her arena
Fixed an issue where a Summoning Familiar wouldn’t despawn after its time ran out
Fixed an issue that would sometimes cause manually cast magic attacks to not be cast on players
Updated some old links on the client to the correct location on the new website
Fixed a bug where double, or triple-clicking a single item in the bank would try and withdraw the item in the next slot as well